Graduate Student
Data Science at Scale Group, Los Alamos National Laboratory (LANL), Los Alamos, NM
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Developed and prototyped a web-based visual analytics tool to enable comparative analysis of multiple 3D genome
structures, enhancing research capabilities.
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Conducted comprehensive analyses of spatiotemporal multivariate genome data, extracting gene features to support
domain experts in their investigations.
June 2024 - August 2024
Graduate Intern
Data Analysis and Visualization Group, National Renewable Energy Laboratory (NREL), Golden, CO
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Performed detailed analysis of genomic data and designed a prototype for visualizing large 3D genome structures,
improving data accessibility and insight generation.
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Enhanced and added features to existing data visualization tool to uncover patterns in temporal datasets.
May 2023 - August 2023
Graduate Research Assistant
Electronic Visualization Laboratory, UIC
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Conducted research focused on visual data science in oncology, neurosurgery, and computational fluid dynamics,
contributing to the advancement of the field.
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Designed, prototyped, developed, and evaluated visual analytics systems in collaboration with various domain
experts, driving innovation and application in real-world scenarios.
Projects Worked/Working:
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Comparative Analysis of 3D Genome Structures
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Conducted analysis of raw genomic experimental data and molecular dynamics simulations to extract structural
insights.
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Developed a web-based visualization tool for comparing and exploring multiple genome structures and their
features in 3D space.
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Visualizing Data from Wearable Devices for Apnea & Sarcopenia Detection
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Developed a visual analytics framework to support biomedical researchers and oncology clinicians in the early
detection of cachexia (weight loss), sarcopenia (loss of lean muscle mass), and apnea (breathing cessation during
sleep) in head and neck cancer patients in treatment.
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Developed a system for retrieving user data from Fitbit smartwatches and Withings smart scales, allowing for
continuous monitoring of patient health metrics in real-time, and visualizing multivariate temporal data through an
interactive web-based interface.
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Analysis of Human Brain Epilepsy Data
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Conducted in-depth analysis of complex multivariate spatiotemporal epilepsy ensemble data– Mapped electrode
information onto the 3D models of the brain surface, developed tailored visual encodings to illustrate spike
propagation and brain electrical activities, and integrated tumor data into the brain model using a web-based
platform.
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Utilized dynamic community analysis algorithm and custom algorithms to extract spatial regions and generated 2D
snapshots from 3D grid data, enhancing the interpretability of spatial patterns in neural activity.
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High-performance computing and data-driven modeling of aircraft contrails
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Conducted comprehensive analysis of contrail ensemble data, focusing on their characteristics and temporal
evolution, utilizing a digital twin system for advanced aircraft engine simulations; employed techniques such as
volume rendering and 3D/2D data visualization for enhanced parameter analysis.
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Developed novel custom machine learning algorithms to detect and analyze contrail spatial shapes and structures,
track their temporal evolution, and identify similar patterns among ensemble members.
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Urban Navigation (Urban Toolkit)
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Developed a prototype for an urban toolkit designed for various platforms including Web, Jupyter, and CAVE2,
aimed at enhancing urban navigation and user experience.
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QuBBD: Precision E-Radiomics for Dynamic Big Head & Neck Cancer Data
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CAVE2 Airport Control Simulator (Video Game Design Course Project)
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Identifying Similarities and Dissimilarities Between UIC/MDACC RT Plan Data
January 2020 - December 2020
May 2021 - May 2023
August 2024 - Present
Graduate Teaching Assistant
Univeristy of Illinois Chicago
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Led instructional efforts in Computer Design, Video Game Design, and UI Design courses, fostering a strong
learning environment for students.
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Facilitated office hours, conducted lab presentations, graded assignments, and created hands-on tutorials, actively
engaging students in the learning process.
CS426 - Video Game Design: CS 426 covers tools and techniques for
the design and implementation of 3D interactive video games.
The emphasis of this course is on the game design process,
integration of art content into an existing game engine,
programming and software development, team-work, and
developing a fully-fledged game by the end of the course.
In the 2021 edition of the course, computer science
students work in small teams to quickly prototype
a series of 3D games throughout the term.
CS 422 - User Interface Design and Programming: User interface design, implementation,
and evaluation; user-centered design methodologies,
windowing systems, I/O devices and techniques, event-loop
programming, user studies.
CS362 - Computer Design : Computer hardware building blocks.
logic gates; combinational circuits; arithmetic circuits;
flip flops and sequential circuits; registers and memory;
CPU design; I/O design.
August 2019 - December 2019
January 2021 - May 2021
August 2023 - December 2023
January 2024 - May 2024